Patch Notes: Bug Fixes, Enhancements, and a Familiar Face!


Hello, Evenryone!

Exciting news — The latest update is nearly ready for launch! I am in the final stages of testing to ensure everything runs smoothly and there are no game-breaking bugs.

Here’s a glimpse at what’s coming in the update:

Revamped Options Menu: I combined Controls and Audio settings for a more streamlined experience.

Improved Intro Scene: Added exciting new details like a windshield animation for the car.

Radio Bug Fix: Resolved a minor issue with radio interactions under low FPS conditions.

Environment Enhancements: Tweaked and polished environmental details for a better immersive experience.

Ultra-Wide Support: Perfectly tuned for wider screens.

Inventory & Map UI: Mainly bug fixes for improved usability and a smoother experience.

Lighting Boosts: Improved lighting and visibility across the game.

Jump Scares Revamp: Updated some old scares, removed a few, and added fresh ones—prepare to be startled!

Sanity System Changes: Fine-tuned gameplay mechanics for an enhanced sense of unease.

Paranormal Events Refresh: Removed some events, improved others, and introduced new chills.

Optimization: The game is now more efficient and runs smoother.

A Familiar Face Returns: A beloved character from the original makes a comeback—any guesses?

There’s so much to look forward to in this update, and I can’t wait for you to dive in. Stay tuned — release details coming soon!

Get The Night Is Long

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